#Greg Kramer# Sixteen-year computer and video game industry veteran skilled at writing strong dialogue and story lines and creating engaging narrative gameplay with a player-focused sense of design. ##Specialties## + Writing engaging, minimalist dialogue. + Creating three-dimensional characters and stories. + Employing non-verbal game elements to convey story. + Crafting gameplay experiences that reward, but never require, exploration. + Generating and maintaining design documentation. ##Experience## ***Editor*** **Big Huge Games** *April 2011-Present* + Edit, polish, and tune quest dialogue and other in-game text. + Contribute original dialogue and journal entries for existing quests and discover, identify, and remedy plot/character issues. + Collaborate with Narrative Designers. + Play test edited levels for narrative flow and player experience. + Edit text within in-house developed narrative design tools. ***Game Designer*** **itch, inc.** *May 2010-April 2011* + Analyze and develop gameplay systems for ambitious Flash-based massively multiplayer online space game. + Draft feature prototypes and design documentation for core game systems, including faction relations, ship component valuation and balancing, and initial player experience. + Collaborate remotely with lead designer and international team. ***Game Designer, Owner*** **Grokgames.com** *January 2009-Present* + Write blog posts and essays about game industry news. + Deconstruct current and classic games to analyze their underlying systems with an eye towards what makes them "fun." + Develop digital and non-digital game design concepts and quests for existing games. ***Strategy Guide Author*** **Clients: Prima Games, BradyGames, GameGuides.com** *1997-2009* + Produce dynamic, well-organized, exhaustively detailed game strategy guides for elite franchises such as *SimCity*, *The Sims*, and *Civilization*. + Work onsite with major developers to understand and analyze each game's underlying structure, frequently contributing late design refinements and revealing overlooked playability issues. + Explain intricate underpinnings of complex games in non-technical terms intelligible to players of all ages and abilities. + Manage several elements of the publication process: drafting, generating and enhancing charts and illustrations; and coding manuscripts to aid editors and designers in creating accessible, interesting layouts. ***Reviewer*** **Clients: Games for Windows Magazine/1UP.com, MacAddict Magazine, MacHome Journal Magazine, Next Generation Online, MacSense Magazine, Inside Mac Games Magazine** *1995-2009* + Review games for preeminent print and online computer gaming publications, focusing a discriminating player's eye on each game's merits, cultural context, and place in the market. ***Writer, Editor, Correspondent, and Columnist*** **Clients: Peachpit Press, Mars Publishing, MCV USA, Next Generation Online, Digital Diner Magazine, MacSense Magazine** *1995-2004* + Authored dozens of product reviews, news briefs, opinion columns, developer interviews, feature articles, and hint guides for influential print, online, and CD-based publications. + Contributed product summaries for three consecutive editions of bestselling reference *The Macintosh Bible*. + Co-authored detailed user manual for *Fly*, a state-of-the-art flight simulator game. Worked closely with design team during the mid-to-final stages of production, documenting complicated and frequently changing features. + Created "Cerebreality," a humor and opinion column about internet culture for monthly online and CD-based computer magazine. + Assumed editorial positions, supervising over twenty contributors and managing assets for publication. ##Skills and Tools## + Narrative Design Tools: Elder Scrolls Construction Set (Oblivion), Garden of Eden Creation Kit (Fallout 3) + Wiki: MediaWiki + Software Development: Perforce and DevTrack + Desktop Publishing: Adobe Photoshop Elements and Photoshop + Word Processing: Microsoft Word + Spreadsheet: Microsoft Excel + Operating Systems: Windows 7, Vista, XP, and 2000 and Macintosh OS X + Layout: Adobe InCopy ##Education## + *Juris Doctor*, University of Maryland School of Law, Baltimore, Maryland + Bachelor of Arts Degree in English, Duke University, Durham, North Carolina ##Interests## + Video and Board Games + Fencing + Very goodÑand very badÑmovies + Cooking ##References## **Frank Simon** *Sony Computer Entertainment America* Senior Producer **Richard Rouse III** *Ubisoft Montreal* Narrative Director **Kevin Hogan** *Electronic Arts (Sims Label)* Senior Development Director **Alaina Yee** *Official Xbox Magazine* Managing Editor