Fk the Average [Player]
Sunday, July 10, 2011 at 3:26PM From a 2007 interview by one of my favorite storytellers, Nick Hornby, with David Simon (creator of The Wire):
David Simon: My standard for verisimilitude is simple and I came to it when I started to write prose narrative: fuck the average reader. I was always told to write for the average reader in my newspaper life. The average reader, as they meant it, was some suburban white subscriber with two-point-whatever kids and three-point-whatever cars and a dog and a cat and lawn furniture. He knows nothing and he needs everything explained to him right away, so that exposition becomes this incredible, story-killing burden. Fuck him. Fuck him to hell.
This is henceforth the epigram to chapter one of my internal how-to-write-for-games manifesto. It's all about the exposition, baby! Or, more to the point, slaughtering all of it in the crib and cleverly squirreling off the rest in the environment.
For the record, chapter 2 of my game writing guide is (courtesy @DoctorSpooky) this awe-inspiring counter-example:
exposition,
writing in
Rant 

"Auteurs" and Collaboration
Name-checking one of my all-time favorite movies is a sure way to get me to read your article. Teaching me something new about it and using to brilliantly distill a very important argument is icing on a particularly contentious cake.
Turns out, everything truly brilliant about North by Northwest's script--the banter, the plot twists, the bottomlessly complex characters--grew not from Hitch the auteur, but from his unconventional choice of collaborators and the fertile negative spaces between the bones of his almost imperceptible outline.
(via ClickNothing)